As well as lots of small improvements and updates the follwing changes have been made: This new version of the rules is the culmination of years of playing the game and the execellent feedback and expertise provided by the Naval Command Facebook group. A game can be played on an average sized gaming table (such as 4' x 6') and should only take a few hours to play. The aim of these rules is to create a game that captures the feel and provides a fairly accurate recreation of modern naval engagements but is still relatively quick to play with reasonably sized fleets and does not require excessive bookkeeping and paperwork. The rules reflect the combined arms nature of modern naval warfare and include full rules for the following: The rules can be used for different sizes of ships ranging from small fast attack craft up to super-carriers engaged in open sea battles or littoral and amphibious missions. The game can be played with fleets ranging in size form one or two ships per side to full sized battlegroups of ten or more ships. Covering the period from the late 1950s to the modern day or near future. "Vampire, Vampire, Missiles Incoming!" The Game of Modern Naval Warfare Naval Command is a set of wargame rules for recreating naval battles with fleets of miniature warships and aircraft in the age of the guided missile and jet aeroplane.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |